Home Gaming How to Master Omni-Man Moves and Combos in Mortal Kombat 1

How to Master Omni-Man Moves and Combos in Mortal Kombat 1

by Isabella Dager
Omni-Man Moves

Omni-Man is the first DLC character to join Mortal Kombat 1, the latest installment of the popular fighting game series. Omni-Man is based on the character from the Invincible series, voiced by J. Omni-Man Moves is a powerful Viltrumite warrior who can unleash devastating attacks on his opponents. In this guide, we will explore Omni-Man moves, combos, and tips to help you master his playstyle.

Who Is Omni-Man in MK1?

Omni-Man Moves

Omni-Man is the father of Invincible and a member of the Viltrumite race, a humanoid species of extraterrestrial origin who possess immense powers, working as a superhero on Earth. He is voiced by J. Omni-Man moves and fatalities are inspired by the scenes from the show, where he reveals his true nature and motives.

How to Play Omni-Man Moves in MK1

Omni-Man has a unique playstyle that combines powerful basic attacks, aerial maneuvers, and strategic use of special abilities. To Mortal Kombat 1 harness his potential, understanding and finishing moves for mortal kombat 2 is crucial.

Basic Attacks

Omni-Man Moves
MoveDamageBlock Type
Viltru-Mighty Blow20.00High
Konquerer Killer30.00Mid
Planet Pillager70.00High
Immortalizer30.00Mid
Kontemptuous Backhand50.00High
Beast Breaker70.00Mid
Surprise Attack20.00Mid
Unstoppable Force30.00High
Demon Slaying Punch30.00Overhead
Destructive Elbow70.00High
Around the World90.00Overhead
Stratospheric Entry140.00High
Moust-Ache Kicking50.00High
Earthquake Stomp77.50Low
Knee Remover20.00Low
Satellite Kick70.00High
Like An Ant138.00Low
Brought to Heel50.00Mid
Uh-Oh30.00Mid
Spilled KontentsN/AUnblockable
Mantle Shaker30.00Low
Shove130.00Throw
Armageddon110.00Throw

Omni-Man’s basic attacks are effective for neutral play and combo starters. Here are some of his best strings, punishers, and launchers:

  • Demon Slaying Punch (2,2): A powerful overhead option that can catch crouching opponents off guard.
  • Kontemptuous Backhand (Back, 1,1): A two-hit attack that launches enemies into the air, allowing for follow-up combos.
  • Around The World (Forward + 2): A move that goes behind the opponent, creating confusion and opening up for mix-ups.
  • Earthquake Stomp (Forward + 1): A mid-low double-hitting attack that can be used to pressure the opponent and break their guard.

Aerial Attacks

Omni-Man Moves
MoveHow to Perform (PS5)DamageBlock Type
Meteor StrikeJump Forward + Square50.00Mid
Spinning SmackJump Forward + Square, Triangle63.00Overhead
BootstainJump Forward + Square, Triangle, Square + X110.00Overhead
StrengthJump Forward + Triangle50.00Mid
AngerJump Forward + Triangle, Square27.00Overhead
DisciplineJump Forward + Triangle, Square, Triangle30.00Overhead
DutyJump Forward + Triangle, Square, Triangle, Square90.00Overhead
Hard LandingJump Forward + Square OR X70.00Mid

omni man moves mk1 excels in the air, where he can perform devastating combos with his punches and kicks. Here are some of his aerial options:

  • Bootstain (A, 2,2,3): A four-hit combo that can be used to juggle the opponent in the air or finish an air combo.
  • Duty (A, 1,9,7): A three-hit combo that requires a specific button sequence but deals high damage and knocks the opponent down.

Special Abilities

Omni-Man Moves
Special Move AbilitiesHow to Perform (PS5)Description
Mega ClapBack, Forward, SquareOmni-Man claps their hands together, creating a huge shockwave in front of them that destroys incoming projectiles.
Giblet MakerBack, Forward, TriangleStanding up straight, Omni-Man rushes forward in a charging attack that damages on impact. The enhanced version of this special move has armor against attacks.
Viltrumite StanceDown, Back, XOmni-Man floats into a stance that automatically dodges projectiles. Enhancing this move makes Omni-Man dodge physical attacks as well.
Viltrumite Stance CancelDown, Back, X, Down + R2You go from the Viltrumite Stance back onto the ground.
Viltrumite Stance Teleport TowardDown, Back, X, Forward + R2Omni-Man dashes forward with superhuman speed from the Viltrumite Stance, going through an opponent if possible.
Thragged Through MudSquare (During Viltrumite Stance)Omni-Man grabs ahead of them, taking an opponent into the air if they are close. This attack then slams the other fighter into the ground before Omni-Man throws them into the air for a combo.
Honorable DeathTriangle (During Viltrumite Stance)Zipping forward, Omni-Man darts with fast punches onto the opponent before grabbing them from behind and throwing them to the ground.
Up and AwayCircle (During Viltrumite Stance)Omni-Man flies into the air before slamming down onto the opponent, launching them for a combo on hit.
TiebreakerX (During Viltrumite Stance)A simple uppercut from the Viltrumite Stance.
Invincible RushBack, Forward, CircleOmni-Man flies forward with his arms extended for a flying double-punch.
Fly Toward (Air Only)Forward + R2Omni-Man dashes through the air toward your opponent.
Fly Away (Air Only)Back + R2Omni-Man dashes through the air away from your opponent.

Omni-Man’s special abilities enhance his combos and add variety to his gameplay. Here are some of his special Omni-Man Moves and how to use them:

  • Enhance Mepa Clap (B, F, 1): Omni-Man produces a shockwave with a clapping motion, hitting the opponent from a distance and stunning them for a brief moment. This move can be used to extend combos or punish the opponent from afar.
  • Giblet Maker (B, F, 2): Omni-Man dashes toward the enemy and sends them flying with a punch. This move can be used to close the gap or end a combo with a knockback effect.
  • Viltrumite Stance (D, B, 4): Omni-Man enters a defensive stance, where he can block all attacks except low attacks. He can also perform four different attacks from this stance, triggered by specific inputs. These attacks are:
    • Viltrumite Punch (FP): A fast punch that can be used to interrupt the opponent or start a combo.
    • Viltrumite Grab (BP): A grab that lifts the opponent and slams them to the ground, dealing high damage and leaving them vulnerable.
    • Viltrumite Slam (FK): A slam that bounces the opponent off the ground, allowing for a follow-up combo.
    • Viltrumite Escape (BK): A move that cancels the stance and makes Omni-Man dash backward, creating some distance from the opponent.
  • Invincible Rush (Back, Forward, 3): omni man moves mk1 charges towards the enemy, throwing them backward with a shoulder tackle. This move can be used to catch the opponent off guard or end a combo with a knockback effect. It can also be performed in the air, where it bounces the opponent off the ground, creating an opportunity for a juggle.

Omni Man moves for Mortal Kombat 2 Best Combos

Omni-Man can perform a variety of combos by combining his basic attacks, aerial moves, and special abilities. Here are some examples of his best combos of MK1 and how to execute them:

Bread and Button Combo: 1.22, DB31, J212, AIR, Dash, 12Grab

Omni-Man Moves

This combo initiates with an overhead attack, converts to a stance grab, and ends with an air grab animation. This combo deals around 35% damage and requires one bar of meter. Here are the steps to perform this combo:

  • Start with Demon Slaying Punch (2,2), which hits the opponent with an overhead punch.
  • Cancel into Viltrumite Stance (D, B, 3), which puts Omni-Man in a defensive stance.
  • From the stance, perform Viltrumite Grab (1), which lifts the opponent and slams them to the ground.
  • Jump and perform Bootstain (2,2,3), which hits the opponent with a four-hit combo in the air.
  • Perform Invincible Rush in the air (Back, Forward, 3), which throws the opponent backward with a shoulder tackle and bounces them off the ground.
  • Dash forward and perform Kontemptuous Backhand (Back, 1,1), which launches the opponent into the air again.
  • End with Omni-Man’s grab (1+3), which grabs the opponent in the air and slams them to the ground with a brutal animation.

B 1 1, F4, 1, DB31

Omni-Man Moves

This combo executes a sequence of attacks, including a stance grab, leading into an air combo. This combo deals around 25% damage and does not require any meter. Here are the steps to perform this combo:

  • Start with Kontemptuous Backhand (Back, 1,1), which launches the opponent into the air.
  • Follow with Earthquake Stomp (Forward, 4), which hits the opponent with a mid-low double-hitting attack.
  • Cancel into Demon Slaying Punch (1), which hits the opponent with an overhead punch.
  • Cancel into Viltrumite Stance (D, B, 3), which puts Omni-Man in a defensive stance.
  • From the stance, perform Viltrumite Grab (1), which lifts the opponent and slams them to the ground.
  • Jump and perform Bootstain (2,2,3), which hits the opponent with a four-hit combo in the air.
  • End with Omni-Man’s grab (1+3), which grabs the opponent in the air and slams them to the ground with a brutal animation.

Omni-Man Moves and Combos

Omni-Man has many other combos that can be performed with different variations and inputs. Here are some more examples of his combos for diverse gameplay:

  • F3, DB3, 1, j, 1, 2, (1+3): This combo starts with a low kick, cancels into a stance slam, and ends with an air combo and a grab. It deals around 30% damage and requires one bar of meter.
  • F3, exDB3, 4, 2, 2, (1+3): This combo starts with a low kick, cancels into an enhanced stance slam, and ends with a string and a grab. It deals around 40% damage and requires two bars of meter.
  • F3, exDB3, 2: This combo starts with a low kick, cancels into an enhanced stance punch, and ends with a simple punch. It deals around 20% damage and requires two bars of meter.
  • B1, 1, F4, 1, (1+3): This combo starts with a launcher, follows with a low attack and an overhead attack, and ends with a grab. It deals around 25% damage and does not require any meter.
  • B1, 1, J, 1, 2, (1+3): This combo starts with a launcher, follows with an air combo, and ends with a grab. It deals around 25% damage and does not require any meter.

Conclusion

Mastering Omni-Man moves and combos in Mortal Kombat 1 requires a balance of basic attacks, aerial maneuvers, and strategic use of special abilities. Experiment with different combos to find the most effective playstyle and dominate your opponents with Omni-Man’s brutal techniques.

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