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Omni-Man is the first DLC character to join Mortal Kombat 1, the latest installment of the popular fighting game series. Omni-Man is based on the character from the Invincible series, voiced by J. Omni-Man Moves is a powerful Viltrumite warrior who can unleash devastating attacks on his opponents. In this guide, we will explore Omni-Man moves, combos, and tips to help you master his playstyle.
Who Is Omni-Man in MK1?

Omni-Man is the father of Invincible and a member of the Viltrumite race, a humanoid species of extraterrestrial origin who possess immense powers, working as a superhero on Earth. He is voiced by J. Omni-Man moves and fatalities are inspired by the scenes from the show, where he reveals his true nature and motives.
How to Play Omni-Man Moves in MK1
Omni-Man has a unique playstyle that combines powerful basic attacks, aerial maneuvers, and strategic use of special abilities. To Mortal Kombat 1 harness his potential, understanding and finishing moves for mortal kombat 2 is crucial.
Basic Attacks

Move | Damage | Block Type |
---|---|---|
Viltru-Mighty Blow | 20.00 | High |
Konquerer Killer | 30.00 | Mid |
Planet Pillager | 70.00 | High |
Immortalizer | 30.00 | Mid |
Kontemptuous Backhand | 50.00 | High |
Beast Breaker | 70.00 | Mid |
Surprise Attack | 20.00 | Mid |
Unstoppable Force | 30.00 | High |
Demon Slaying Punch | 30.00 | Overhead |
Destructive Elbow | 70.00 | High |
Around the World | 90.00 | Overhead |
Stratospheric Entry | 140.00 | High |
Moust-Ache Kicking | 50.00 | High |
Earthquake Stomp | 77.50 | Low |
Knee Remover | 20.00 | Low |
Satellite Kick | 70.00 | High |
Like An Ant | 138.00 | Low |
Brought to Heel | 50.00 | Mid |
Uh-Oh | 30.00 | Mid |
Spilled Kontents | N/A | Unblockable |
Mantle Shaker | 30.00 | Low |
Shove | 130.00 | Throw |
Armageddon | 110.00 | Throw |
Omni-Man’s basic attacks are effective for neutral play and combo starters. Here are some of his best strings, punishers, and launchers:
- Demon Slaying Punch (2,2): A powerful overhead option that can catch crouching opponents off guard.
- Kontemptuous Backhand (Back, 1,1): A two-hit attack that launches enemies into the air, allowing for follow-up combos.
- Around The World (Forward + 2): A move that goes behind the opponent, creating confusion and opening up for mix-ups.
- Earthquake Stomp (Forward + 1): A mid-low double-hitting attack that can be used to pressure the opponent and break their guard.
Aerial Attacks

Move | How to Perform (PS5) | Damage | Block Type |
---|---|---|---|
Meteor Strike | Jump Forward + Square | 50.00 | Mid |
Spinning Smack | Jump Forward + Square, Triangle | 63.00 | Overhead |
Bootstain | Jump Forward + Square, Triangle, Square + X | 110.00 | Overhead |
Strength | Jump Forward + Triangle | 50.00 | Mid |
Anger | Jump Forward + Triangle, Square | 27.00 | Overhead |
Discipline | Jump Forward + Triangle, Square, Triangle | 30.00 | Overhead |
Duty | Jump Forward + Triangle, Square, Triangle, Square | 90.00 | Overhead |
Hard Landing | Jump Forward + Square OR X | 70.00 | Mid |
omni man moves mk1 excels in the air, where he can perform devastating combos with his punches and kicks. Here are some of his aerial options:
- Bootstain (A, 2,2,3): A four-hit combo that can be used to juggle the opponent in the air or finish an air combo.
- Duty (A, 1,9,7): A three-hit combo that requires a specific button sequence but deals high damage and knocks the opponent down.
Special Abilities

Special Move Abilities | How to Perform (PS5) | Description |
---|---|---|
Mega Clap | Back, Forward, Square | Omni-Man claps their hands together, creating a huge shockwave in front of them that destroys incoming projectiles. |
Giblet Maker | Back, Forward, Triangle | Standing up straight, Omni-Man rushes forward in a charging attack that damages on impact. The enhanced version of this special move has armor against attacks. |
Viltrumite Stance | Down, Back, X | Omni-Man floats into a stance that automatically dodges projectiles. Enhancing this move makes Omni-Man dodge physical attacks as well. |
Viltrumite Stance Cancel | Down, Back, X, Down + R2 | You go from the Viltrumite Stance back onto the ground. |
Viltrumite Stance Teleport Toward | Down, Back, X, Forward + R2 | Omni-Man dashes forward with superhuman speed from the Viltrumite Stance, going through an opponent if possible. |
Thragged Through Mud | Square (During Viltrumite Stance) | Omni-Man grabs ahead of them, taking an opponent into the air if they are close. This attack then slams the other fighter into the ground before Omni-Man throws them into the air for a combo. |
Honorable Death | Triangle (During Viltrumite Stance) | Zipping forward, Omni-Man darts with fast punches onto the opponent before grabbing them from behind and throwing them to the ground. |
Up and Away | Circle (During Viltrumite Stance) | Omni-Man flies into the air before slamming down onto the opponent, launching them for a combo on hit. |
Tiebreaker | X (During Viltrumite Stance) | A simple uppercut from the Viltrumite Stance. |
Invincible Rush | Back, Forward, Circle | Omni-Man flies forward with his arms extended for a flying double-punch. |
Fly Toward (Air Only) | Forward + R2 | Omni-Man dashes through the air toward your opponent. |
Fly Away (Air Only) | Back + R2 | Omni-Man dashes through the air away from your opponent. |
Omni-Man’s special abilities enhance his combos and add variety to his gameplay. Here are some of his special Omni-Man Moves and how to use them:
- Enhance Mepa Clap (B, F, 1): Omni-Man produces a shockwave with a clapping motion, hitting the opponent from a distance and stunning them for a brief moment. This move can be used to extend combos or punish the opponent from afar.
- Giblet Maker (B, F, 2): Omni-Man dashes toward the enemy and sends them flying with a punch. This move can be used to close the gap or end a combo with a knockback effect.
- Viltrumite Stance (D, B, 4): Omni-Man enters a defensive stance, where he can block all attacks except low attacks. He can also perform four different attacks from this stance, triggered by specific inputs. These attacks are:
- Viltrumite Punch (FP): A fast punch that can be used to interrupt the opponent or start a combo.
- Viltrumite Grab (BP): A grab that lifts the opponent and slams them to the ground, dealing high damage and leaving them vulnerable.
- Viltrumite Slam (FK): A slam that bounces the opponent off the ground, allowing for a follow-up combo.
- Viltrumite Escape (BK): A move that cancels the stance and makes Omni-Man dash backward, creating some distance from the opponent.
- Invincible Rush (Back, Forward, 3): omni man moves mk1 charges towards the enemy, throwing them backward with a shoulder tackle. This move can be used to catch the opponent off guard or end a combo with a knockback effect. It can also be performed in the air, where it bounces the opponent off the ground, creating an opportunity for a juggle.
Omni Man moves for Mortal Kombat 2 Best Combos
Omni-Man can perform a variety of combos by combining his basic attacks, aerial moves, and special abilities. Here are some examples of his best combos of MK1 and how to execute them:
Bread and Button Combo: 1.22, DB31, J212, AIR, Dash, 12Grab

This combo initiates with an overhead attack, converts to a stance grab, and ends with an air grab animation. This combo deals around 35% damage and requires one bar of meter. Here are the steps to perform this combo:
- Start with Demon Slaying Punch (2,2), which hits the opponent with an overhead punch.
- Cancel into Viltrumite Stance (D, B, 3), which puts Omni-Man in a defensive stance.
- From the stance, perform Viltrumite Grab (1), which lifts the opponent and slams them to the ground.
- Jump and perform Bootstain (2,2,3), which hits the opponent with a four-hit combo in the air.
- Perform Invincible Rush in the air (Back, Forward, 3), which throws the opponent backward with a shoulder tackle and bounces them off the ground.
- Dash forward and perform Kontemptuous Backhand (Back, 1,1), which launches the opponent into the air again.
- End with Omni-Man’s grab (1+3), which grabs the opponent in the air and slams them to the ground with a brutal animation.
B 1 1, F4, 1, DB31

This combo executes a sequence of attacks, including a stance grab, leading into an air combo. This combo deals around 25% damage and does not require any meter. Here are the steps to perform this combo:
- Start with Kontemptuous Backhand (Back, 1,1), which launches the opponent into the air.
- Follow with Earthquake Stomp (Forward, 4), which hits the opponent with a mid-low double-hitting attack.
- Cancel into Demon Slaying Punch (1), which hits the opponent with an overhead punch.
- Cancel into Viltrumite Stance (D, B, 3), which puts Omni-Man in a defensive stance.
- From the stance, perform Viltrumite Grab (1), which lifts the opponent and slams them to the ground.
- Jump and perform Bootstain (2,2,3), which hits the opponent with a four-hit combo in the air.
- End with Omni-Man’s grab (1+3), which grabs the opponent in the air and slams them to the ground with a brutal animation.
Omni-Man Moves and Combos
Omni-Man has many other combos that can be performed with different variations and inputs. Here are some more examples of his combos for diverse gameplay:
- F3, DB3, 1, j, 1, 2, (1+3): This combo starts with a low kick, cancels into a stance slam, and ends with an air combo and a grab. It deals around 30% damage and requires one bar of meter.
- F3, exDB3, 4, 2, 2, (1+3): This combo starts with a low kick, cancels into an enhanced stance slam, and ends with a string and a grab. It deals around 40% damage and requires two bars of meter.
- F3, exDB3, 2: This combo starts with a low kick, cancels into an enhanced stance punch, and ends with a simple punch. It deals around 20% damage and requires two bars of meter.
- B1, 1, F4, 1, (1+3): This combo starts with a launcher, follows with a low attack and an overhead attack, and ends with a grab. It deals around 25% damage and does not require any meter.
- B1, 1, J, 1, 2, (1+3): This combo starts with a launcher, follows with an air combo, and ends with a grab. It deals around 25% damage and does not require any meter.
Conclusion
Mastering Omni-Man moves and combos in Mortal Kombat 1 requires a balance of basic attacks, aerial maneuvers, and strategic use of special abilities. Experiment with different combos to find the most effective playstyle and dominate your opponents with Omni-Man’s brutal techniques.