Welcome to our in-depth analysis of the TFT Patch 14.8 Notes for the Inkborn Fables Set 11. In this article, we will delve into the exciting changes and adjustments that Riot Games has introduced to Teamfight Tactics, aiming to balance the game and expand the diversity of playstyles and meta compositions.
The TFT Patch 14.8 Notes reveal a series of updates to systems, augments, and traits, all designed to create a more balanced and enjoyable experience for TFT players. Stay tuned as we explore the key modifications and their potential impact on the competitive TFT landscape.
TFT Patch 14.8 Notes: Systems Changes
In the latest update for Teamfight Tactics (TFT), Set 11 has received a significant patch with version 14.8, bringing about a variety of system changes that are set to impact the game’s dynamics. Here’s a breakdown of the key systems changes introduced in this patch:
Player Damage Adjustments
- The base player damage from Stage 2 to 6 has been increased by 2 at each stage, which is expected to accelerate the pace of the game.
- The damage from surviving enemies has been standardized, with every unit now counting as 1HP of damage.
Streaks and Gold Economy
- The win/loss streak threshold has been lowered, with a streak of 2 now granting 1 gold, affecting the gold economy and strategy for maintaining streaks.
Shop Odds Changes
- At level 7, the odds for 1 and 2-cost units have been increased, while the odds for 3-cost units have been decreased. This change is likely to influence the reroll strategy and the types of units players will prioritize.
Augments Adjustments: Fine-Tuning the Power Levels
The Teamfight Tactics (TFT) Set 11 patch 14.8 brought a series of changes to the game, particularly focusing on augments. Here’s a summary of the key augment changes:
- Boiling Point: The mana per attack for Porcelains was decreased from 5 to 3, and while boiling, their attacks also Burn and Wound. Additionally, players will gain a Lux.
- Call to Adventure: This augment is no longer offered on 3-2. It previously allowed for every 2 takedowns, Storyweaver Kayle to permanently gain 2 Ability Power and 12 Health, and players would gain a Garen and Riven.
- Everything Must Go: This augment has been disabled. It previously allowed units to buy and sell for 0 gold and granted 1 gold.
- Fine Vintage: The turns to transform completed items left on the bench into Support Anvils increased from 3 to 4. It won’t be offered with Pandora’s Items augments.
- Raid Boss: This augment won’t be offered on 2-1 anymore. It previously started combat by giving the strongest Behemoth a 20% Health increase. When other Behemoths died, they transferred 20% of their Armor and Magic Resist to it. It also granted a Malphite and a Yorick.
- Big Grab Bag: This augment will no longer give 3 of the same components. It previously granted 3 random components, 2 gold, and 1 Reforger.
Trait Tweaks: Buffs and Nerfs
The Teamfight Tactics (TFT) Set 11 patch 14.8 introduced several changes to the traits, aiming to balance the game and enhance the strategic experience. Here’s a summary of the key trait changes:
- Dragonlord: The true damage dealt by the Dragon after 8 seconds of combat was reduced from 12/18% to 10/15% at certain breakpoints.
- Exalted: The base damage bonus for your team was increased from 4% to 5%, and the damage bonus per level at the breakpoint of five was buffed from 2.5% to 3%.
- Fortune: The healing of player health at the breakpoint of five was reduced from three to two.
- Heavenly: The team bonus at the breakpoint of seven was reduced from 240% to 225%.
- Porcelain: The attack speed at the breakpoint of six was reduced from 125% to 100%, and the reduced damage at the same breakpoint was reduced from 60% to 50%.
- Umbral: The health execute at the breakpoint of six was increased from 18% to 20%, and the chance for a loot drop at the breakpoint of nine was buffed from 40% to 45%.
Champion Changes: The Heroes Adjust
The Teamfight Tactics (TFT) Set 11 patch 14.8 brought numerous changes to the champions to shake up the meta and provide a more balanced gameplay experience. Here’s a brief overview of the key champion changes:
- Garen: His shield was buffed, increasing from 250/275/300 to 275/325/375, providing him with more durability in battles.
- Gnar: Received a passive attack damage increase from two to four percent, enhancing his offensive capabilities.
- Qiyana: Her attack speed was buffed from 0.75 to 0.80, allowing her to deal damage more frequently.
- Riven: Saw an increase in base physical damage to 83/124/192 and her third cast physical damage to 165/248/384. Additionally, her heal was increased from 180 to 225, making her a more formidable fighter.
- Senna: Her physical damage was reduced from 155/232/361 to 137/205/322, balancing her impact in matches.
- Teemo: Magic damage at three-star was increased from 1,000 to 1,050, slightly boosting his burst potential.
- Zyra: Magic damage from vines at two-star was increased from 135 to 140, enhancing her crowd control effectiveness.
- Alune: Meteor damage was buffed from 360/540/860 to 380/570/900, increasing her area-of-effect damage.
- Bard: Attack speed was increased from 0.75 to 0.80, improving his overall performance.
- Volibear: Mana nerfed from 0/50 to 10/60, slightly reducing his ability to cast spells.
- Yone: Shield nerfed from 280/340/400 to 250/300/350, decreasing his survivability.
- Annie: Passive heal increased to 53/95/170 and active heal increased to 458/634/2010. Base health buffed to 1050/1890/3402, making her a more resilient champion.
- Ashe: Base health buffed to 900/1620/2916 and mana buffed from 25/100 to 30/90, enhancing her staying power.
- Galio: Base health buffed to 1200/2160/3888, increasing his tankiness.
- Kai’Sa: Base health buffed to 900/1620/2916, improving her survivability.
- Kayn: Base health buffed to 1200/2160/3888, making him tougher to take down.
- Lee Sin: Kick physical damage increased to 338/506/1519 and AoE damage increased to 113/169/759. Base health increased to 1200/2160/3888, bolstering his offensive and defensive stats.
- Lillia: Orb damage buffed at two-star from 330 to 360 and small orb damage buffed to 120/180/400, enhancing her damage output.
Items Changes
Here’s a rewritten version of the TFT Set 11 patch 14.8 notes focusing on item changes:
Giant Slayer:
- Now grants +30% Attack Damage, +10% Attack Speed, and +20 Ability Power.
- Crafted with a B.F. Sword and a Recurve Bow.
- Enhanced effect: Inflicts 25% additional damage to foes with over 1750 maximum Health, up from the previous 1600 threshold.
Demonslayer (Radiant Giant Slayer):
- Provides a significant boost of +50% Attack Damage, +10% Attack Speed, and +40 Ability Power.
- Its unique effect now deals 60% extra damage to adversaries with more than 1750 maximum Health, an increase from the former 1600 limit.
Titan’s Resolve:
- Offers +10% Attack Speed and +20 Armor.
- Combination: Chain Vest and Recurve Bow.
- Stacking ability: Attacking or receiving damage now grants 1% Attack Damage and 1 Ability Power, stacking up to 25 times. Upon reaching full stacks, it provides an additional 20 Armor and 20 Magic Resist. This is a decrease from the previous 2% per stack.
Titan’s Vow (Radiant Titan’s Resolve):
- Boosts Attack Speed by +30% and Armor by +35.
- Stacking feature: Each attack or instance of damage taken increases Attack Damage and Ability Power by 2%, up to 25 times. At maximum stacks, it confers 50 Armor and 50 Magic Resist. This is reduced from the prior 3% per stack.
Conclusion
In conclusion, the TFT Patch 14.8 Notes for Set 11 Inkborn Fables bring a host of significant changes to the game, aiming to balance the meta and promote strategic diversity. These adjustments include modifications to systems, augments, and traits, as well as balance changes to champions and items.
With a focus on reining in the dominance of reroll compositions and encouraging a wider range of playstyles, Patch 14.8 is set to reshape the competitive TFT landscape. As players adapt to these changes, they can look forward to a more balanced and engaging experience within the Inkborn Fables Set 11.