Inspiration to Create Abstract Sci-Fi Cube
Inspiration can come from many sources, but sometimes the simplest shapes can spark the most creativity. A cube is a basic geometric form, but it can also be transformed into an abstract masterpiece with the power of Blender geometry nodes. Geometry nodes allow you to manipulate the vertices, edges and faces of a mesh with node-based logic, creating complex and dynamic patterns.
The possibilities are endless, and you can experiment with different settings and combinations to achieve your desired effect. Whether you want to create a minimalist sculpture, a futuristic building, or a surreal landscape, a cube can be your starting point for an abstract adventure.
Modeling Abstract Sci-Fi Cube
Extrude allows you to extend a face, edge or vertex along a direction, creating new geometry. Inset allows you to create a smaller face inside a larger one, creating a border or a hole. By using these two tools, you can create a variety of shapes and forms from a simple cube.
After modeling Abstract Sci-Fi add Solidify Modifier
Shading Abstract Sci-Fi Cube
- Used 4 Different materials to create this shading, 2 glass shader, emission shader, diffuse shader.
- Assign different materials to faces of Abstract Sci-Fi Cube
- Add image Texture in roughness to create the rough glass shading.
- Add a color ramp node to control roughness and transmission of emission material.
Create Small Cubes Ground using Geometry Nodes
The concept. The concept here is to select random faces from the plane and subdivide it and join using the join geometry node. We have to repeat this process for four to five times.
So, we can get small random faces and then we can use the extrude node and extrude the faces. For random scaling we are using the random node for extruding.
We want to extrude the cube in Random manner so use a random node.
This scale element nodes are used to scale the faces. When we are using the scale elements node our faces size will be reduced and it creates some abstract gaps in between every cube. So, it creates extrude elements to looks very nice in our Abstract Sci-Fi Cube.
Adding Sic-Fi Dots and Lighting
Imported dot image into the shader node, connect with the Emission and connect the alpha node also. So it creates a sci-fi look. Import the line image and link it with Emission and So it will create a glow look.
For lighting I have used a dim HDRI image. The lighting i have is reverse lighting so I have placed a area light opposite to the camera. I have used only one single area light to light this entire scene. For creating some depth, I have used a cube and the Volume shader node to create the fog look.
Color Correction, Compositing
I have color corrected this image using Photoshop. In Photoshop I have increased the exposure and adjust the curves. Using the camera raw filter, I have changed some colors and adjust the midtones and highlights to make image brighter look bright.
Clarity enhances the details and edges of an image. Vibrance and Saturation control how intense or muted
In this tutorial, we have learned how to create a Blender abstract sci-fi cube using geometry nodes, modeling tools, and shading nodes. We have seen how to use extrude and inset to create a basic cube shape, how to use solidify modifier to add thickness.
How to use glass, emission, and diffuse shaders to create different materials, how to use image textures to create roughness and sci-fi effects, how to use geometry nodes to create a ground of small cubes, how to use lighting and volume to create depth and atmosphere, and how to use color correction and compositing to enhance the final image.
We have also learned how to use node-based logic to create complex and dynamic patterns, and how to experiment with different settings and combinations to achieve our desired effect. We hope you enjoyed this tutorial and learned something new. Thank you for following along!